![]() ![]() New button added to toggle the Hub lower zone info area.Android Home Screen shortcuts added to instantly load recent or create new projects.This update fixed a bug of the 3.5.1 release on Android. Neo FM hosts a superb library of next-generation FM synthesis sounds. Your music creation workstation with a library of 1100+ world-class, pro-grade instruments.Īll the classic DX7 and TX81Z factory sounds, matching the originals as closely as you can get. HALion Sonic Selection (in-app purchase).LoFi Piano is based on an upright acoustic piano and was recorded with carefully selected vintage microphones. The project you use to create the AssetBundle must have iOS as the selected build target since the content of AssetBundle files is not compatible between iOS and other platforms.Learn about all the new features introduced in Cubasis 3! 3.6 However, you should note that all scripts referenced by objects in the AssetBundle must be present in the main game executable. It is sometimes useful to maintain separate projects for your main application and the downloadable AssetBundles that it will use. Users of the basic iOS add-on will not be able to use AssetBundles in their game code. Note: AssetBundles are a Pro-only feature. ![]() AssetBundles are recommended for implementing downloadable content in Unity and both the creation and runtime usage of AssetBundles will be covered here. This chapter covers the first case only and focuses mainly on the downloadable content concept. The Apple StoreKit documentation defines four kinds of products that can be sold via the In App Purchase process: It is assumed that you already have integration with StoreKit via a native code plugin. This chapter does not describe how to integrate your game with Apple’s StoreKit API. ![]()
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